Kitten Training -- All You Need To Know

Bringing home a cuddly ball of purrs, otherwise known as a kitten, can be fun and exciting for any family. I know you didn't forget the cute food dish with little fish on it so that your kitten can be dining in style. I know you certainly didn't forget the litter box or litter, right? What more can you possibly need?

Maybe not after all. In the beginning your kitty explored all over the house, consumed way too much food, and has been using his litter box with no accidents at all. Recently, however, you've realized your kitten is starting to have problems that you had not anticipated before.

When trying to correct cat problems (http://www.secretsofcats.com/), there are a few more things you should consider doing. Believe it or not, you are not the only person to need some tips on kitten training after bringing your new furry friend home.

How does one approach kitten training? How do you keep your kitten from jumping on the counters, climbing the walls, biting your hands and feet, wrestling on your tabletops and turning your brand new furniture into confetti? How do you train a kitten not to destroy your home?

You're certainly not the first person who has come across "monster kitten syndrome" before. To start off your kitten training regimen, you'll probably want to invest in a few different things. First off, to protect your furniture from an enthusiastic kitten, get a scratching post. A simple post from your nearby department store or pet store will suffice.

But what if monster kitten is still destroying furniture? If you catch him red handed (or pawed as the case may be) carefully rub his paws up and down the scratching post mimicking the motion he naughtily performs on the furniture. Now pet and praise him! He did a good job! Now, you may have to repeat many times, but eventually your new family member will start to understand what you want.

Next, get an aluminum can, fill it with rocks and put tape over the opening. And the next time you catch kitten in a place he shouldn't be, such as wrestling with your newspaper on the kitchen table, shake the can loudly. Don't worry, it won't hurt him, but he'll know every time he does something "naughty" he'll hear a loud scary sound.

And a final note in kitten training is how to deal with the age old issue of kitten bites (http://www.secretsofcats.com/). Whenever you catch your kitten becoming unruly with your hands or feet give him a toy to replace your skin with. Any standard kitten toy will do such as a fur mouse or jingle bell ball.

That's it! You've just learned the basics of kitten training (http://www.secretsofcats.com/). And don't forget to shower your new kitten with lots of love and praise whenever he does something good. Positive rewards will make for a much happier companion in the long run. Remember, the two of you will be spending many happy years together in the future.

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About Kathrynn Kelley

Kathrynn Kelley Bringing home a kitten is a great addition to any family. But don't forget these following items: a food dish, food, water bowl, and of course the litter box. When trying to correct cat problems (http://www.secretsofcats.com/), there are a few more things you should consider doing. Believe it or not, you are not the only person to need some tips on kitten training (http://www.secretsofcats.com/) after bringing your new furry friend home. And a final note about training: how to deal with the age old issue of kitten bites (http://www.secretsofcats.com/).


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Design Of Experiments For Six Sigma

One of the valuable tools in the Six Sigma toolbox is Design of Experiments. Design of Experiment (DOE) is a structured technique that helps to uncover relationships often hidden inside mountains of data. Within the structure of a Six Sigma project, Design of Experiments is a structured approach to identifying the factors within a process that contribute to particular effects, then creating meaningful tests that verify possible improvement ideas or theories.

Most of us are familiar with the concept of experimentation within the fields of science and medicine. Experiments can be designed and conducted for any process in any field not just testing physics equations or new drugs or medical procedures. Design of Experiments is a formal statistical methods required to ensure that the testing or piloting of any new improvement ideas maximize the informational potential of the trial and ultimately the return to the business. The basic principles of cause and effect and interaction of factors operate everywhere, including manufacturing and service organizations. Design of Experiments is an organized method for determining the relationships between factors that affect a process and the variable outputs of that process. It also serves to verify if a cause and effect relationship really does exist and to identify the vital few causes of variation.

In short, Design of Experiments within Six Sigma is a performance improvement methodology that uses sophisticated statistical techniques to understand and control variation, thus improving predictability of business processes. Experimental methods are used to quantify previously undefined factors and interactions between factors. This is accomplished through crafting planned experiments where controlled changes of factors will determine which factors have the largest impact on quality characteristics. Though the systematic observance of the experiments and statistical measurements of the results, useful data can be assembled and analyzed to understand the relative importance of different factors to overall process variability.

The basic concepts of Design of Experiments are factors, levels, and responses. A factor is an independent variable. In a planned experiment, the factors are deliberately varied in a predetermined manner. A level is a state of the factor that is deliberately varied. Levels can be discrete (present/absent) or numeric. Experimentation is typically done at two, or occasionally three levels for every factor; each separate level constituting an experimental run. The responses, literally the results of the experimental runs, are measured at each run of each factor-level combination. The response can also be discrete or numerical values.

An efficient experimental design varies the multiple factors in an intelligent and controlled sequence. Response data can then be collected in an intelligible way.

Combining all factors and their levels can become too large and expensive of a task, so informed deductions must be made as to which factors will generate the most pertinent data that will provide enough information for confident results. The sequence of runs in the experiment must be randomized. Randomization is crucial to give all external factors an equal chance to affect every run of the experiment. A non-randomized experiment stands a great risk of external factors acting in a systematic manner, adding noise to the response. Multiple sets of experimental runs, called replication, will provide more data and greater confidence in evaluating the results. If the budget allows, conducting more replications is desirable.

Successfully designed experiments will show the relationship between the change in level of each of the factors and the change in response. Once these relationships are understood, they can be used to find "what's best" solutions to process improvement and variation reduction. Design of Experiments is a crucial part of the Six Sigma methodology. It will allow you to see into the heart of the process and what really drives it.

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About Peter Peterka

Peter Peterka is the Principal Consultant in practice areas of DMAIC and DFSS. Peter has eleven years of experience performing as a Master Black Belt, and has over 15 years experience in industry as an improvement specialist and engineer working with numerous companies. http://www.6sigma.us/