The Metaphors of the Net
Four metaphors come to mind when we consider the Internet
"philosophically":
- A Genetic Blueprint
- A Chaotic Library
- A Collective Nervous System
- An Unknown Continent (Terra Internetica)
1. The Genetic Blueprint
A decade after the invention of the World Wide Web, Tim
Berners-Lee is promoting the "Semantic Web". The Internet hitherto
is a repository of digital content. It has a rudimentary inventory
system and very crude data location services. As a sad result, most
of the content is invisible and inaccessible. Moreover, the
Internet manipulates strings of symbols, not logical or semantic
propositions. In other words, the Net compares values but does not
know the meaning of the values it thus manipulates. It is unable to
interpret strings, to infer new facts, to deduce, induce, derive,
or otherwise comprehend what it is doing. In short, it does not
understand language. Run an ambiguous term by any search engine and
these shortcomings become painfully evident. This lack of
understanding of the semantic foundations of its raw material
(data, information) prevent applications and databases from sharing
resources and feeding each other. The Internet is discrete, not
continuous. It resembles an archipelago, with users hopping from
island to island in a frantic search for relevancy.
Even visionaries like Berners-Lee do not contemplate an
"intelligent Web". They are simply proposing to let users, content
creators, and web developers assign descriptive meta-tags ("name of
hotel") to fields, or to strings of symbols ("Hilton"). These
meta-tags (arranged in semantic and relational "ontologies" - lists
of metatags, their meanings and how they relate to each other) will
be read by various applications and allow them to process the
associated strings of symbols correctly (place the word "Hilton" in
your address book under "hotels"). This will make information
retrieval more efficient and reliable and the information retrieved
is bound to be more relevant and amenable to higher level
processing (statistics, the development of heuristic rules, etc.).
The shift is from HTML (whose tags are concerned with visual
appearances and content indexing) to languages such as the DARPA
Agent Markup Language, OIL (Ontology Inference Layer or Ontology
Interchange Language), or even XML (whose tags are concerned with
content taxonomy, document structure, and semantics). This would
bring the Internet closer to the classic library card
catalogue.
Even in its current, pre-semantic, hyperlink-dependent, phase,
the Internet brings to mind Richard Dawkins' seminal work "The
Selfish Gene" (OUP, 1976). This would be doubly true for the
Semantic Web.
Dawkins suggested to generalize the principle of natural
selection to a law of the survival of the stable. "A stable thing
is a collection of atoms which is permanent enough or common enough
to deserve a name". He then proceeded to describe the emergence of
"Replicators" - molecules which created copies of themselves. The
Replicators that survived in the competition for scarce raw
materials were characterized by high longevity, fecundity, and
copying-fidelity. Replicators (now known as "genes") constructed
"survival machines" (organisms) to shield them from the vagaries of
an ever-harsher environment.
This is very reminiscent of the Internet. The "stable things"
are HTML coded web pages. They are replicators - they create copies
of themselves every time their "web address" (URL) is clicked. The
HTML coding of a web page can be thought of as "genetic material".
It contains all the information needed to reproduce the page. And,
exactly as in nature, the higher the longevity, fecundity (measured
in links to the web page from other web sites), and
copying-fidelity of the HTML code - the higher its chances to
survive (as a web page).
Replicator molecules (DNA) and replicator HTML have one thing in
common - they are both packaged information. In the appropriate
context (the right biochemical "soup" in the case of DNA, the right
software application in the case of HTML code) - this information
generates a "survival machine" (organism, or a web page).
The Semantic Web will only increase the longevity, fecundity,
and copying-fidelity or the underlying code (in this case, OIL or
XML instead of HTML). By facilitating many more interactions with
many other web pages and databases - the underlying "replicator"
code will ensure the "survival" of "its" web page (=its survival
machine). In this analogy, the web page's "DNA" (its OIL or XML
code) contains "single genes" (semantic meta-tags). The whole
process of life is the unfolding of a kind of Semantic Web.
In a prophetic paragraph, Dawkins described the Internet:
"The first thing to grasp about a modern replicator is that it
is highly gregarious. A survival machine is a vehicle containing
not just one gene but many thousands. The manufacture of a body is
a cooperative venture of such intricacy that it is almost
impossible to disentangle the contribution of one gene from that of
another. A given gene will have many different effects on quite
different parts of the body. A given part of the body will be
influenced by many genes and the effect of any one gene depends on
interaction with many others...In terms of the analogy, any given
page of the plans makes reference to many different parts of the
building; and each page makes sense only in terms of
cross-reference to numerous other pages"
What Dawkins neglected in his important work is the concept of
the Network. People congregate in cities, mate, and reproduce, thus
providing genes with new "survival machines". But Dawkins himself
suggested that the new Replicator is the "meme" - an idea, belief,
technique, technology, work of art, or bit of information. Memes
use human brains as "survival machines" and they hop from brain to
brain and across time and space ("communications") in the process
of cultural (as distinct from biological) evolution. The Internet
is a latter day meme-hopping playground. But, more importantly, it
is a Network. Genes move from one container to another through a
linear, serial, tedious process which involves prolonged periods of
one on one gene shuffling ("sex") and gestation. Memes use
networks. Their propagation is, therefore, parallel, fast, and
all-pervasive. The Internet is a manifestation of the growing
predominance of memes over genes. And the Semantic Web may be to
the Internet what Artificial Intelligence is to classic computing.
We may be on the threshold of a self-aware Web.
2. The Internet as a Chaotic Library
A. The Problem of Cataloguing
The Internet is an assortment of billions of pages which contain
information. Some of them are visible and others are generated from
hidden databases by users' requests ("Invisible Internet").
The Internet exhibits no discernible order, classification, or
categorization. Amazingly, as opposed to "classical" libraries, no
one has yet invented a (sorely needed) Internet cataloguing
standard (remember Dewey?). Some sites indeed apply the Dewey
Decimal System to their contents (Suite101). Others default to a
directory structure (Open Directory, Yahoo!, Look Smart and
others).
Had such a standard existed (an agreed upon numerical
cataloguing method) - each site could have self-classified. Sites
would have an interest to do so to increase their visibility. This,
naturally, would have eliminated the need for today's clunky,
incomplete and (highly) inefficient search engines.
Thus, a site whose number starts with 900 will be immediately
identified as dealing with history and multiple classification will
be encouraged to allow finer cross-sections to emerge. An example
of such an emerging technology of "self classification" and
"self-publication" (though limited to scholarly resources) is the
"Academic Resource Channel" by Scindex.
Moreover, users will not be required to remember reams of
numbers. Future browsers will be akin to catalogues, very much like
the applications used in modern day libraries. Compare this utopia
to the current dystopy. Users struggle with mounds of irrelevant
material to finally reach a partial and disappointing destination.
At the same time, there likely are web sites which exactly match
the poor user's needs. Yet, what currently determines the chances
of a happy encounter between user and content - are the whims of
the specific search engine used and things like meta-tags,
headlines, a fee paid, or the right opening sentences.
B. Screen vs. Page
The computer screen, because of physical limitations (size, the
fact that it has to be scrolled) fails to effectively compete with
the printed page. The latter is still the most ingenious medium yet
invented for the storage and release of textual information.
Granted: a computer screen is better at highlighting discrete units
of information. So, these differing capacities draw the battle
lines: structures (printed pages) versus units (screen), the
continuous and easily reversible (print) versus the discrete
(screen).
The solution lies in finding an efficient way to translate
computer screens to printed matter. It is hard to believe, but no
such thing exists. Computer screens are still hostile to off-line
printing. In other words: if a user copies information from the
Internet to his word processor (or vice versa, for that matter) -
he ends up with a fragmented, garbage-filled and non-aesthetic
document.
Very few site developers try to do something about it - even
fewer succeed.
C. Dynamic vs. Static Interactions
One of the biggest mistakes of content suppliers is that they do
not provide a "static-dynamic interaction".
Internet-based content can now easily interact with other media
(e.g., CD-ROMs) and with non-PC platforms (PDA's, mobile
phones).
Examples abound:
A CD-ROM shopping catalogue interacts with a Web site to allow
the user to order a product. The catalogue could also be updated
through the site (as is the practice with CD-ROM encyclopedias).
The advantages of the CD-ROM are clear: very fast access time
(dozens of times faster than the access to a Web site using a dial
up connection) and a data storage capacity hundreds of times bigger
than the average Web page.
Another example:
A PDA plug-in disposable chip containing hundreds of
advertisements or a "yellow pages". The consumer selects the ad or
entry that she wants to see and connects to the Internet to view a
relevant video. She could then also have an interactive chat (or a
conference) with a salesperson, receive information about the
company, about the ad, about the advertising agency which created
the ad - and so on.
CD-ROM based encyclopedias (such as the Britannica, or the
Encarta) already contain hyperlinks which carry the user to sites
selected by an Editorial Board.
Note
CD-ROMs are probably a doomed medium. Storage capacity
continually increases exponentially and, within a year, desktops
with 80 Gb hard disks will be a common sight. Moreover, the much
heralded Network Computer - the stripped down version of the
personal computer - will put at the disposal of the average user
terabytes in storage capacity and the processing power of a
supercomputer. What separates computer users from this utopia is
the communication bandwidth. With the introduction of radio and
satellite broadband services, DSL and ADSL, cable modems coupled
with advanced compression standards - video (on demand), audio and
data will be available speedily and plentifully.
The CD-ROM, on the other hand, is not mobile. It requires
installation and the utilization of sophisticated hardware and
software. This is no user friendly push technology. It is
nerd-oriented. As a result, CD-ROMs are not an immediate medium.
There is a long time lapse between the moment of purchase and the
moment the user accesses the data. Compare this to a book or a
magazine. Data in these oldest of media is instantly available to
the user and they allow for easy and accurate "back" and "forward"
functions.
Perhaps the biggest mistake of CD-ROM manufacturers has been
their inability to offer an integrated hardware and software
package. CD-ROMs are not compact. A Walkman is a compact
hardware-cum-software package. It is easily transportable, it is
thin, it contains numerous, user-friendly, sophisticated functions,
it provides immediate access to data. So does the discman, or the
MP3-man, or the new generation of e-books (e.g., E-Ink's). This
cannot be said about the CD-ROM. By tying its future to the
obsolete concept of stand-alone, expensive, inefficient and
technologically unreliable personal computers - CD-ROMs have
sentenced themselves to oblivion (with the possible exception of
reference material).
D. Online Reference
A visit to the on-line Encyclopaedia Britannica demonstrates
some of the tremendous, mind boggling possibilities of online
reference - as well as some of the obstacles.
Each entry in this mammoth work of reference is hyperlinked to
relevant Web sites. The sites are carefully screened. Links are
available to data in various forms, including audio and video.
Everything can be copied to the hard disk or to a R/W CD.
This is a new conception of a knowledge centre - not just a heap
of material. The content is modular and continuously enriched. It
can be linked to a voice Q&A centre. Queries by subscribers can
be answered by e-mail, by fax, posted on the site, hard copies can
be sent by post. This "Trivial Pursuit" or "homework" service could
be very popular - there is considerable appetite for "Just in Time
Information". The Library of Congress - together with a few other
libraries - is in the process of making just such a service
available to the public (CDRS - Collaborative Digital Reference
Service).
E. Derivative Content
The Internet is an enormous reservoir of archives of freely
accessible, or even public domain, information.
With a minimal investment, this information can be gathered into
coherent, theme oriented, cheap compilations (on CD-ROMs, print,
e-books or other media).
F. E-Publishing
The Internet is by far the world's largest publishing platform.
It incorporates FAQs (Q&A's regarding almost every technical
matter in the world), e-zines (electronic magazines), the
electronic versions of print dailies and periodicals (in
conjunction with on-line news and information services), reference
material, e-books, monographs, articles, minutes of discussions
("threads"), conference proceedings, and much more besides.
The Internet represents major advantages to publishers. Consider
the electronic version of a p-zine.
Publishing an e-zine promotes the sales of the printed edition,
it helps sign on subscribers and it leads to the sale of
advertising space. The electronic archive function (see next
section) saves the need to file back issues, the physical space
required to do so and the irritating search for data items.
The future trend is a combined subscription to both the
electronic edition (mainly for the archival value and the ability
to hyperlink to additional information) and to the print one
(easier to browse the current issue). The Economist is already
offering free access to its electronic archives as an inducement to
its print subscribers.
The electronic daily presents other advantages:
It allows for immediate feedback and for flowing, almost
real-time, communication between writers and readers. The
electronic version, therefore, acquires a gyroscopic function: a
navigation instrument, always indicating deviations from the
"right" course. The content can be instantly updated and breaking
news incorporated in older content.
Specialty hand held devices already allow for downloading and
storage of vast quantities of data (up to 4000 print pages). The
user gains access to libraries containing hundreds of texts,
adapted to be downloaded, stored and read by the specific device.
Again, a convergence of standards is to be expected in this field
as well (the final contenders will probably be Adobe's PDF against
Microsoft's MS-Reader).
Currently, e-books are dichotomously treated either as:
Continuation of print books (p-books) by other means, or as a
whole new publishing universe.
Since p-books are a more convenient medium then e-books - they
will prevail in any straightforward "medium replacement" or "medium
displacement" battle.
In other words, if publishers will persist in the simple and
straightforward conversion of p-books to e-books - then e-books are
doomed. They are simply inferior and cannot offer the comfort,
tactile delights, browseability and scanability of p-books.
But e-books - being digital - open up a vista of hitherto
neglected possibilities. These will only be enhanced and enriched
by the introduction of e-paper and e-ink. Among them:
- Hyperlinks within the e-book and without it - to web content,
reference works, etc.
- Embedded instant shopping and ordering links
- Divergent, user-interactive, decision driven plotlines
- Interaction with other e-books (using a wireless standard) -
collaborative authoring or reading groups
- Interaction with other e-books - gaming and community
activities
- Automatically or periodically updated content
- Multimedia
- Database, Favourites, Annotations, and History Maintenance
(archival records of reading habits, shopping habits, interaction
with other readers, plot related decisions and much more)
- Automatic and embedded audio conversion and translation
capabilities
- Full wireless piconetworking and scatternetworking
capabilities
The technology is still not fully there. Wars rage in both the
wireless and the ebook realms. Platforms compete. Standards clash.
Gurus debate. But convergence is inevitable and with it the e-book
of the future.
G. The Archive Function
The Internet is also the world's biggest cemetery: tens of
thousands of deadbeat sites, still accessible - the "Ghost Sites"
of this electronic frontier.
This, in a way, is collective memory. One of the Internet's main
functions will be to preserve and transfer knowledge through time.
It is called "memory" in biology - and "archive" in library
science. The history of the Internet is being documented by search
engines (Google) and specialized services (Alexa) alike.
3. The Internet as a Collective Nervous System
Drawing a comparison from the development of a human infant -
the human race has just commenced to develop its neural system.
The Internet fulfils all the functions of the Nervous System in
the body and is, both functionally and structurally, pretty
similar. It is decentralized, redundant (each part can serve as
functional backup in case of malfunction). It hosts information
which is accessible through various paths, it contains a memory
function, it is multimodal (multimedia - textual, visual, audio and
animation).
I believe that the comparison is not superficial and that
studying the functions of the brain (from infancy to adulthood) is
likely to shed light on the future of the Net itself. The Net -
exactly like the nervous system - provides pathways for the
transport of goods and services - but also of memes and
information, their processing, modeling, and integration.
A. The Collective Computer
Carrying the metaphor of "a collective brain" further, we would
expect the processing of information to take place on the Internet,
rather than inside the end-users hardware (the same way that
information is processed in the brain, not in the eyes). Desktops
will receive results and communicate with the Net to receive
additional clarifications and instructions and to convey
information gathered from their environment (mostly, from the
user).
Put differently:
In future, servers will contain not only information (as they do
today) - but also software applications. The user of an application
will not be forced to buy it. He will not be driven into
hardware-related expenditures to accommodate the ever growing size
of applications. He will not find himself wasting his scarce memory
and computing resources on passive storage. Instead, he will use a
browser to call a central computer. This computer will contain the
needed software, broken to its elements (=applets, small
applications). Anytime the user wishes to use one of the functions
of the application, he will siphon it off the central computer.
When finished - he will "return" it. Processing speeds and response
times will be such that the user will not feel at all that he is
not interacting with his own software (the question of ownership
will be very blurred). This technology is available and it provoked
a heated debated about the future shape of the computing industry
as a whole (desktops - really power packs - or network computers, a
little more than dumb terminals). Access to online applications are
already offered to corporate users by ASPs (Application Service
Providers).
In the last few years, scientists have harnessed the combined
power of online PC's to perform astounding feats of distributed
parallel processing. Millions of PCs connected to the net
co-process signals from outer space, meteorological data, and solve
complex equations. This is a prime example of a collective brain in
action.
B. The Intranet - a Logical Extension of the Collective
Computer
LANs (Local Area Networks) are no longer a rarity in corporate
offices. WANs (wide Area Networks) are used to connect
geographically dispersed organs of the same legal entity (branches
of a bank, daughter companies of a conglomerate, a sales force).
Many LANs and WANs are going wireless.
The wireless intranet/extranet and LANs are the wave of the
future. They will gradually eliminate their fixed line
counterparts. The Internet offers equal, platform-independent,
location-independent and time of day - independent access to
corporate memory and nervous system. Sophisticated firewall
security applications protect the privacy and confidentiality of
the intranet from all but the most determined and savvy
crackers.
The Intranet is an inter-organizational communication network,
constructed on the platform of the Internet and it, therefore,
enjoys all its advantages. The extranet is open to clients and
suppliers as well.
The company's server can be accessed by anyone authorized, from
anywhere, at any time (with local - rather than international -
communication costs). The user can leave messages (internal e-mail
or v-mail), access information - proprietary or public - from it,
and participate in "virtual teamwork" (see next chapter).
The development of measures to safeguard server routed
inter-organizational communication (firewalls) is the solution to
one of two obstacles to the institutionalization of Intranets. The
second problem is the limited bandwidth which does not permit the
efficient transfer of audio (not to mention video).
It is difficult to conduct video conferencing through the
Internet. Even the voices of discussants who use internet phones
(IP telephony) come out (though very slightly) distorted.
All this did not prevent 95% of the Fortune 1000 from installing
intranet. 82% of the rest intend to install one by the end of this
year. Medium to big size American firms have 50-100 intranet
terminals per every internet one.
One of the greatest advantages of the intranet is the ability to
transfer documents between the various parts of an organization.
Consider Visa: it pushed 2 million documents per day internally in
1996.
An organization equipped with an intranet can (while protected
by firewalls) give its clients or suppliers access to
non-classified correspondence, or inventory systems. Many B2B
exchanges and industry-specific purchasing management systems are
based on extranets.
C. The Transport of Information - Mail and Chat
The Internet (its e-mail function) is eroding traditional mail.
90% of customers with on-line access use e-mail from time to time
and 60% work with it regularly. More than 2 billion messages
traverse the internet daily.
E-mail applications are available as freeware and are included
in all browsers. Thus, the Internet has completely assimilated what
used to be a separate service, to the extent that many people make
the mistake of thinking that e-mail is a feature of the
Internet.
The internet will do to phone calls what it has done to mail.
Already there are applications (Intels, Vocaltecs, Net2Phone) which
enable the user to conduct a phone conversation through his
computer. The voice quality has improved. The discussants can cut
into each others words, argue and listen to tonal nuances. Today,
the parties (two or more) engaging in the conversation must possess
the same software and the same (computer) hardware. In the very
near future, computer-to-regular phone applications will eliminate
this requirement. And, again, simultaneous multi-modality: the user
can talk over the phone, see his party, send e-mail, receive
messages and transfer documents - without obstructing the flow of
the conversation.
The cost of transferring voice will become so negligible that
free voice traffic is conceivable in 3-5 years. Data traffic will
overtake voice traffic by a wide margin.
The next phase will probably involve virtual reality. Each of
the parties will be represented by an "avatar", a 3-D figurine
generated by the application (or the user's likeness mapped and
superimposed on the the avatar). These figurines will be
multi-dimensional: they will possess their own communication
patterns, special habits, history, preferences - in short: their
own "personality".
Thus, they will be able to maintain an "identity" and a
consistent pattern of communication which they will develop over
time.
Such a figure could host a site, accept, welcome and guide
visitors, all the time bearing their preferences in its electronic
"mind". It could narrate the news, like the digital anchor
"Ananova" does. Visiting sites in the future is bound to be a much
more pleasant affair.
D. The Transport of Value - E-cash
In 1996, four corporate giants (Visa, MasterCard, Netscape and
Microsoft) agreed on a standard for effecting secure payments
through the Internet: SET. Internet commerce is supposed to
mushroom to $25 billion by 2003. Site owners will be able to
collect rent from passing visitors - or fees for services provided
within the site. Amazon instituted an honour system to collect
donations from visitors. PayPal provides millions of users with
cash substitutes. Gradually, the Internet will compete with central
banks and banking systems in money creation and transfer.
E. The Transport of Interactions - The Virtual Organization
The Internet allows for simultaneous communication and the
efficient transfer of multimedia (video included) files between an
unlimited number of users. This opens up a vista of mind boggling
opportunities which are the real core of the Internet revolution:
the virtual collaborative ("Follow the Sun") modes.
Examples:
A group of musicians is able to compose music or play it - while
spatially and temporally separated;
Advertising agencies are able to co-produce ad campaigns in a
real time interaction;
Cinema and TV films are produced from disparate geographical
spots through the teamwork of people who never meet, except through
the Net.
These examples illustrate the concept of the "virtual
community". Space and time will no longer hinder team
collaboration, be it scientific, artistic, cultural, or an ad hoc
arrangement for the provision of a service (a virtual law firm, or
accounting office, or a virtual consultancy network). The intranet
can also be thought of as a "virtual organization", or a "virtual
business".
The virtual mall and the virtual catalogue are prime examples of
spatial and temporal liberation.
In 1998, there were well over 300 active virtual malls on the
Internet. In 2000, they were frequented by 46 million shoppers, who
shopped in them for goods and services.
The virtual mall is an Internet "space" (pages) wherein "shops"
are located. These shops offer their wares using visual, audio and
textual means. The visitor passes through a virtual "gate" or
storefront and examines the merchandise on offer, until he reaches
a buying decision. Then he engages in a feedback process: he pays
(with a credit card), buys the product, and waits for it to arrive
by mail (or downloads it).
The manufacturers of digital products (intellectual property
such as e-books or software) have begun selling their merchandise
on-line, as file downloads. Yet, slow communications speeds,
competing file formats and reader standards, and limited bandwidth
- constrain the growth potential of this mode of sale. Once
resolved - intellectual property will be sold directly from the
Net, on-line. Until such time, the mediation of the Post Office is
still required. As long as this is the state of the art, the
virtual mall is nothing but a glorified computerized mail catalogue
or Buying Channel, the only difference being the exceptionally
varied inventory.
Websites which started as "specialty stores" are fast
transforming themselves into multi-purpose virtual malls.
Amazon.com, for instance, has bought into a virtual pharmacy and
into other virtual businesses. It is now selling music, video,
electronics and many other products. It started as a bookstore.
This contrasts with a much more creative idea: the virtual
catalogue. It is a form of narrowcasting (as opposed to
broadcasting): a surgically accurate targeting of potential
consumer audiences. Each group of profiled consumers (no matter how
small) is fitted with their own - digitally generated - catalogue.
This is updated daily: the variety of wares on offer (adjusted to
reflect inventory levels, consumer preferences, and goods in
transit) - and prices (sales, discounts, package deals) change in
real time. Amazon has incorporated many of these features on its
web site. The user enters its web site and there delineates his
consumption profile and his preferences. A customized catalogue is
immediately generated for him including specific recommendations.
The history of his purchases, preferences and responses to feedback
questionnaires is accumulated in a database. This intellectual
property may well be Amazon's main asset.
There is no technological obstacles to implementing this vision
today - only administrative and legal (patent) ones. Big brick and
mortar retail stores are not up to processing the flood of data
expected to result. They also remain highly sceptical regarding the
feasibility of the new medium. And privacy issues prevent data
mining or the effective collection and usage of personal data
(remember the case of Amazon's "Readers' Circles").
The virtual catalogue is a private case of a new internet
off-shoot: the "smart (shopping) agents". These are AI applications
with "long memories".
They draw detailed profiles of consumers and users and then
suggest purchases and refer to the appropriate sites, catalogues,
or virtual malls.
They also provide price comparisons and the new generation
cannot be blocked or fooled by using differing product
categories.
In the future, these agents will cover also brick and mortar
retail chains and, in conjunction with wireless, location-specific
services, issue a map of the branch or store closest to an address
specified by the user (the default being his residence), or yielded
by his GPS enabled wireless mobile or PDA. This technology can be
seen in action in a few music sites on the web and is likely to be
dominant with wireless internet appliances. The owner of an
internet enabled (third generation) mobile phone is likely to be
the target of geographically-specific marketing campaigns, ads and
special offers pertaining to his current location (as reported by
his GPS - satellite Geographic Positioning System).
F. The Transport of Information - Internet News
Internet news are advantaged. They are frequently and
dynamically updated (unlike static print news) and are always
accessible (similar to print news), immediate and fresh.
The future will witness a form of interactive news. A special
"corner" in the news Web site will accommodate "breaking news"
posted by members of the the public (or corporate press releases).
This will provide readers with a glimpse into the making of the
news, the raw material news are made of. The same technology will
be applied to interactive TVs. Content will be downloaded from the
internet and displayed as an overlay on the TV screen or in a box
in it. The contents downloaded will be directly connected to the TV
programming. Thus, the biography and track record of a football
player will be displayed during a football match and the history of
a country when it gets news coverage.
4. Terra Internetica - Internet, an Unknown Continent
Laymen and experts alike talk about "sites" and "advertising
space". Yet, the Internet was never compared to a new continent
whose surface is infinite.
The Internet has its own real estate developers and construction
companies. The real life equivalents derive their profits from the
scarcity of the resource that they exploit - the Internet
counterparts derive their profits from the tenants (content
producers and distributors, e-tailers, and others).
Entrepreneurs bought "Internet Space" (pages, domain names,
portals) and leveraged their acquisition commercially by:
- renting space out
- constructing infrastructure on their property and selling
it
- providing an intelligent gateway, entry point (portal) to the
rest of the internet
- selling advertising space which subsidizes the tenants
(Yahoo!-Geocities, Tripod and others).
- Cybersquatting (purchasing specific domain names identical to
brand names in the "real" world) and then selling the domain name
to an interested party
Internet Space can be easily purchased or created. The
investment is low and getting lower with the introduction of
competition in the field of domain registration services and the
increase in the number of top domains.
Then, infrastructure can be erected - for a shopping mall, for
free home pages, for a portal, or for another purpose. It is
precisely this infrastructure that the developer can later sell,
lease, franchise, or rent out.
But this real estate bubble was the culmination of a long and
tortuous process.
At the beginning, only members of the fringes and the
avant-garde (inventors, risk assuming entrepreneurs, gamblers)
invest in a new invention. No one knows to say what are the optimal
uses of the invention (in other words, what is its future). Many -
mostly members of the scientific and business elites - argue that
there is no real need for the invention and that it substitutes a
new and untried way for old and tried modes of doing the same
things (so why assume the risk of investing in the unknown and the
untried?)
Moreover, these criticisms are usually well-founded.
To start with, there is, indeed, no need for the new medium. A
new medium invents itself - and the need for it. It also generates
its own market to satisfy this newly found need.
Two prime examples of this self-recursive process are the
personal computer and the compact disc.
When the PC was invented, its uses were completely unclear. Its
performance was lacking, its abilities limited, it was unbearably
user unfriendly. It suffered from faulty design, was absent any
user comfort and ease of use and required considerable professional
knowledge to operate. The worst part was that this knowledge was
exclusive to the new invention (not portable). It reduced labour
mobility and limited one's professional horizons. There were many
gripes among workers assigned to tame the new beast. Managers
regarded it at best as a nuisance.
The PC was thought of, at the beginning, as a sophisticated
gaming machine, an electronic baby-sitter. It included a keyboard,
so it was thought of in terms of a glorified typewriter or
spreadsheet. It was used mainly as a word processor (and the outlay
justified solely on these grounds). The spreadsheet was the first
real PC application and it demonstrated the advantages inherent to
this new machine (mainly flexibility and speed). Still, it was more
of the same. A speedier sliding ruler. After all, said the
unconvinced, what was the difference between this and a hand held
calculator (some of them already had computing, memory and
programming features)?
The PC was recognized as a medium only 30 years after it was
invented with the introduction of multimedia software. All this
time, the computer continued to spin off markets and secondary
markets, needs and professional specialties. The talk as always was
centred on how to improve on existing markets and solutions.
The Internet is the computers first important application.
Hitherto the computer was only quantitatively different to other
computing or gaming devices. Multimedia and the Internet have made
it qualitatively superior, sui generis, unique.
Part of the problem was that the Internet was invented, is
maintained and is operated by computer professionals. For decades
these people have been conditioned to think in Olympic terms:
faster, stronger, higher - not in terms of the new, the
unprecedented, or the non-existent. Engineers are trained to
improve - seldom to invent. With few exceptions, its creators
stumbled across the Internet - it invented itself despite them.
Computer professionals (hardware and software experts alike) -
are linear thinkers. The Internet is non linear and modular.
It is still the age of hackers. There is still a lot to be done
in improving technological prowess and powers. But their control of
the contents is waning and they are being gradually replaced by
communicators, creative people, advertising executives,
psychologists, venture capitalists, and the totally unpredictable
masses who flock to flaunt their home pages and graphomania.
These all are attuned to the user, his mental needs and his
information and entertainment preferences.
The compact disc is a different tale. It was intentionally
invented to improve upon an existing technology (basically, Edisons
Gramophone). Market-wise, this was a major gamble. The improvement
was, at first, debatable (many said that the sound quality of the
first generation of compact discs was inferior to that of its
contemporaneous record players). Consumers had to be convinced to
change both software and hardware and to dish out thousands of
dollars just to listen to what the manufacturers claimed was more a
authentically reproduced sound. A better argument was the longer
life of the software (though when contrasted with the limited life
expectancy of the consumer, some of the first sales pitches sounded
absolutely morbid).
The computer suffered from unclear positioning. The compact disc
was very clear as to its main functions - but had a rough time
convincing the consumers that it was needed.
Every medium is first controlled by the technical people.
Gutenberg was a printer - not a publisher. Yet, he is the world's
most famous publisher. The technical cadre is joined by dubious or
small-scale entrepreneurs and, together, they establish ventures
with no clear vision, market-oriented thinking, or orderly plan of
action. The legislator is also dumbfounded and does not grasp what
is happening - thus, there is no legislation to regulate the use of
the medium. Witness the initial confusion concerning copyrighted
vs. licenced software, e-books, and the copyrights of ROM embedded
software. Abuse or under-utilization of resources grow. The sale of
radio frequencies to the first cellular phone operators in the West
- a situation which repeats itself in Eastern and Central Europe
nowadays - is an example.
But then more complex transactions - exactly as in real estate
in "real life" - begin to emerge. The Internet is likely to
converge with "real life". It is likely to be dominated by brick
and mortar entities which are likely to import their business
methods and management. As its eccentric past (the dot.com boom and
the dot.bomb bust) recedes - a sustainable and profitable future
awaits it.
Other articles by this author »
About Sam Vaknin, Ph.D.
Sam Vaknin is the author of "Malignant Self Love - Narcissism
Revisited" and "After the Rain - How the West Lost the East". He is
a columnist in "Central Europe Review", United Press International
(UPI) and ebookweb.org and the editor of mental health and Central
East Europe categories in The Open Directory, Suite101 and
searcheurope.com. Until recently, he served as the Economic Advisor
to the Government of Macedonia.
His web site: http://samvak.tripod.com
And here is another random article you might be interested in...
What Many PR Users Ignore
Simply that the behaviors of their most important outside
audiences rank pretty low on their list of things to worry about.
And this despite the reality that, properly cared for, those
behaviors can affect whether or not those managers achieve their
managerial objectives.
Unfortunately, many business, non-profit and association public
relations budgets are used pretty much to produce newspaper and
radio mentions, or to fund somebody's favorite special event. And
this at a time when they should be driving an action plan that
persuades those key external stakeholders to the PR user's way of
thinking, then moves those audiences to take actions that help
departments, divisions or subsidiaries succeed.
After all, since that's public relations' strongest suit,
shouldn't you be getting that first, THEN incremental publicity
exposure?
Run this idea by the public relations team assigned to your
unit: people act on their own perception of the facts before them,
which leads to predictable behaviors about which something can be
done. When we create, change or reinforce that opinion by reaching,
persuading and moving-to-desired-action the very people whose
behaviors affect the organization the most, the public relations
mission is accomplished.
If you get agreement, you'll share a simple blueprint that gets
everyone working towards the same external audience behaviors
insuring that your public relations effort stays focused.
And there's no end to the possible benefits: capital givers or
specifying sources beginning to look your way; prospects starting
to do business with you; membership applications on the rise;
customers making repeat purchases; community leaders beginning to
seek you out; welcome bounces in show room visits; fresh proposals
for strategic alliances and joint ventures; higher employee
retention rates, and even politicians and legislators starting to
view you as a key member of the business, non-profit or association
communities.
But first, you need to find out who among your important outside
audiences is behaving in ways that help or hinder the achievement
of your objectives. And then, list them according to how severely
their behaviors affect your organization.
Are you really certain as to HOW most members of that key
outside audience perceive your organization? Since there's a good
chance you don't have the budget to accommodate expensive
professional survey work, you and your PR colleagues (they should
be quite familiar with perception and behavior matters) must
monitor those perceptions yourself.
Sit down with members of that outside audience and ask questions
like "Are you familiar with our services or products?" "Have you
ever had contact with anyone from our organization? Was it a
satisfactory experience?" Stay alert to negative statements,
especially evasive or hesitant replies. Watch carefully for false
assumptions, untruths, misconceptions, inaccuracies and potentially
damaging rumors. Any of which will need to be corrected, because
experience shows they usually lead to negative behaviors.
Now, because the obvious objective here is to correct those same
untruths, inaccuracies, misconceptions and false assumptions, you
must select the specific perception to be altered which, in turn,
becomes your public relations goal.
Unfortunately, a PR goal without a strategy to show you how to
get there, is like Shrimp Lo Mein without the noodles. That's why
you must select one of three strategies especially designed to
create perception or opinion where there may be none, or change
existing perception, or reinforce it. The challenge here (albeit
small) is to insure that the goal and its strategy match each
other. You wouldn't want to select "change existing perception"
when current perception is just right suggesting a "reinforce"
strategy.
Writing ability comes to the fore here as you create a
compelling message carefully designed to alter your key target
audience's perception, if called for by your public relations
goal.
Here's a tip. Combining your corrective message with another
news announcement or presentation may lend more credibility by
downplaying the need for such a correction.
Be very clear about what perception needs clarification or
correction, and why. Your facts must be truthful and your position
must be logically explained and believable if it is to hold the
attention of members of that target audience, and actually move
perception in your direction. In other words, your message must be
compelling.
You could call the communications tactics you will use to move
your message to the attention of that key external audience,
"beasts of burden" because they must carry your persuasive new
thoughts to the eyes and ears of those important outside
people.
Luckily, the list of tactics is extensive. It includes letters-
to-the-editor, brochures, press releases and speeches. Or, you
might select radio and newspaper interviews, personal contacts,
facility tours or customer briefings. There are dozens in waiting
and the only selection requirement is that the communications
tactics you choose have a record of reaching people just like the
members of your key target audience.
By the way, things can always be moved along at a faster clip by
adding more communications tactics, AND by increasing their
frequencies.
It won't be long before those around you will be asking if any
progress is being made. By which time you already will be hard at
work remonitoring perceptions among your target audience members.
Using questions similar to those used during your earlier
monitoring session, you'll now be on the lookout for indications
that audience perceptions are beginning to move the way you want
them to move.
The best way to satisfy your associates' curiosity is with the
results you will receive when you undertake this aggressive public
relations plan. In other words, targeting the kind of key
stakeholder behavior change that leads directly to achieving your
department, division or subsidiary objectives.
end
Please feel free to publish this article and resource box in
your ezine, newsletter, offline publication or website. A copy
would be appreciated at mailto:bobkelly@TNI.net. Word count is 1035 including
guidelines and resource box. Robert A. Kelly © 2004.
Other articles by this author »
About Robert A. Kelly
Bob Kelly counsels, writes and speaks to business, non-profit
and association managers about using the fundamental premise of
public relations to achieve their operating objectives. He has been
DPR, Pepsi-Cola Co.; AGM-PR, Texaco Inc.; VP-PR, Olin Corp.; VP-PR,
Newport News Shipbuilding & Drydock Co.; director of communi-
cations, U.S. Department of the Interior, and deputy assistant
press secretary, The White House. He holds a bachelor of science
degree from Columbia University, major in public relations.
mailto:bobkelly@TNI.net. Visit: http://www.prcommentary.com